QbuZz Multi Gaming is proud to present our very own Call of Duty 2 team.
This team consists of 6 talented players, who have the motivation to become the best. Lead by Beast and s1y we as QbuZz are confident that the team will reach the goals they believe in.
The team currently consists of:
Beastcaptain s1yco-captain RIKKKKKK bow4h FlcN_ Cooper
The Insurgency team is working hard on a patch that is going to be released as soon as possible! We all know the current 1.1 patch has still some bugs who need to be fixed to improve game play. They don't know if they are going to release the upcoming patch under the name 1.2, but here you see how it's going to look like:
* Added Overhead Map feature
* Added Commander Promotion feature (commander is no longer a class, but instead is an earned responsibility)
* New Team/Squad Selection Menu with player customization and weapon selection
* Improved linux server support
* Reduction of client-side crashes
* Team autobalance
* Measures against TK'ing and spawn camping
* Objective capture requirements and times tweaked due to popular demand
* Improved navigation (people should know where to go, what to do, a lot easier)
* Improved damage model
* Lowered player viewheight so players cant hit you when completely concealed
* Various map improvements and optimizations
* Spectator improvements
* Fixed M203 issues
* Fixed various exploits
* Fixed various small bugs
The insurgency developers got loads of ideas for the upcoming patches. They released the following statement on the official insmod website:
Many of you have been asking for an ETA and that's not an unreasonable request if you're dealing with a commercial product. However, this mod is being made entirely by a crew of volunteers and being given away for free. As such, they're not required to be at their PC working x hours a week on it and other things take priority. They're all as enthusiastic about playing insurgency as you are, so you can be sure that they're eager to get the next update out and improve everyone's gaming experience.
The level of activity I see behind the scenes here is huge, the operation is organized in a professional manner and there are sensible systems in place to move development along. We know it's frustrating having to put up with some of the bugs. What I'll say is this: it takes time to fix things properly. We want the next update to be a success and that means we have to get it right. Your insmod gaming isn't going to be improved by a half-finished update.
Here are some things we plan on addressing in future patches after the one we're currently working on:
* Continuation of bug fixing and gameplay tweaking/improving
* Focus on rewarding players for capturing objectives and following orders
* Focus on improving league support
* Tutorial/Training map
* New and improved weapons, maps, and other content
* Global stats system
* Improved interfaces
* Improved voice communications
* Improved commander system
* Improved gore, explosions, and other effects
* Introduction of experimental sound-immersion features
* Continuation of the optimization process
* New gametypes revolving around light infantry vehicles and explosives
* New theater of play (still being brainstormed)
Welcom to the official website of Qbuzz.
The website crew is still taking the website in its control.
But the website is allmost ready.
Have a nice day. And Enjoy the website.